![]() Yeah seems another case of like Sifu, white folks using Asian cultures for aesthetic use rather than anything particularly authentic or interesting. ![]() Fallen corporate shogun Lo Wang and his former employer turned nemesis turned sidekick Orochi Zilla embark on an improbable mission. ![]() Owing mostly to the game’s highest priority of maintaining an entirely unserious tone, Shadow Warrior 3’s refusal to truly care about any of the cultural touch-stones it’s taking advantage of kneecaps the game." Shadow Warrior 3 launches the offbeat first-person shooter series to the next level with a seamless blend of fast-paced gunplay, razor-sharp melee combat, and a spectacular free-running movement system. "Aside from the core combat experience, everything in Shadow Warrior 3 feels tangential most of all Polish developer Flying Wild Hog’s setting and cultural borrowings from Japanese folklore and mythology, which are given all the thematic weight of decorations for a child’s birthday party. An intended, aesthetic-tinged joke perhaps - more subtle than anything that comes out of protagonist Lo Wang’s mouth, at least?" "As minor a detail this may be to everyone save myself, I have to give Flying Wild Hog credit for so cleverly shifting the main color palette of their levels from red to green and finally to blue during the latter stages. The handful of genuine chuckles the game does manage, coming almost unintentionally or just through other pieces of dialogue not pertaining to the series’ love for innuendo." Even so, it’s disappointing at just how unfunny most of the writing actually ends up being - not helped by the incessant pop culture references that spring up along the way. Then there’s Lo Wang himself and the particular brand of humor shall we say if you weren’t a fan of it in prior games, Shadow Warrior 3 won’t convince you to change your mind here. Much like its gameplay, one that’s so desperate to hurry between one cobbled-together set-up after another, that any impact to what one is actually doing becomes an afterthought. An element that, looking back, doesn’t linger all that well in the memory. "Such has been the focus on gameplay and even its presentation from a visual and artistic standpoint - and rightly so - that it’s no surprise that even here the notion of Shadow Warrior 3 as a narrative, a plot it anchors to its linear level-by-level progression, is easily the weakest element.
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