![]() Multiplayer is where medium to long term enjoyment will come from 100ft Robot Golf. I managed to hit my ball into unrecoverable situations, crippling when it happened 25 holes into the 36 hole speedrun challenge. The prominence of online leaderboards seems a curious choice in a game where the inevitable leader will be somebody who glitches their way through a quick run to the pin. This is a knockabout party game of golf, best played with a mild competitive spirit rather than an Esports level of seriousness. I managed to kick some putts thousands of feet from the hole as I impatiently followed them to the cup thanks to some physics wonkiness.ġ00ft Robot Golf is not a game to be taken seriously because to do so would expose its limitations and flaws. ![]() In low gravity environments like the moon or under the sea you can often beat your slowly floating ball to the green, useful to redirect a misjudged shot and infuriating when it happens accidentally. You can also interfere with your own shots to your benefit and detriment. The best interference is the most subtle, knocking an asteroid or building into the way of a shot or flying into the balls path as it crosses an ocean. To that end you can interfere with other players, blocking their shots and knocking them about, though you can’t completely troll another player to the point where they can’t even hit the ball. Gameplay is focused more on who gets the ball in the hole first rather than who does it the most efficiently. It is easy to put the ball near where you want it to go though the environment is far more perilous than a standard, human sized golf course as you hit around mountains, oceans, skyscrapers, asteroids and lava beds, some of which can be removed from your path with a quick smack of the club (or eye laser). Each robot has a unique swing mechanic ranging from traditional two and three click metres to analogue trigger feathering. The golf is basic you have a driver, wedge, and putter, with some finer controls for spin and shot trajectory (high, mid or low). The action provides its own share of laughs this is not a game to be taken or that takes itself seriously. The latter is provided by the internet’s own McElroy brothers, who strike true on most of their gags as a three man commentary team, complete with the subdued whisper of golfing analysts, scared of distracting the 100ft giant mech as they putt. No Goblin has gone all out here, complementing the mega sized golfing destruction with a badly dubbed, 90s anime storyline of love, betrayal, redemption and five dogs in robots merging into one giant dog robot.Īdmittedly, most of the anime references and homages go right by me like a sliced three iron but there were still plenty of laughs to be found in the 100ft Robot Golf soap opera and on the Links themselves. While half of developer No Goblin may be from the land down under, the studio turned to Japan for inspiration with 100ft Robot Golf - specifically, Evangelion and giant mechs doing battle with each other and the urban (and not so urban) environments that make up their courses. From there, it isn’t much of a leap to giant robots playing sport after all, making big things is what Australians do best. With worries over the long term effects of concussion and an ever growing wagering market built around professional sports, incorruptible, indestructible robots are clearly the future of the sporting landscape. A future where robots take the place of humans on the sporting field is inevitable.
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